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Sarah Bennett-Davidson
TRASH
2023
Plastic model figures, photogrammetry model, NASA image, vvvv gamma.
2:00 looping video
A jagged photogrammetry 3d model of a pile of tiny plastic figurines. Because the figures are below the level of accuracy for photogrammetry, they appear to melt together. Animated in a repeating loop floating in space, a noise soundtrack is generated by the color values of the mass as it revolves.
Plastic model figures, photogrammetry model, NASA image, vvvv gamma.
2:00 looping video
A jagged photogrammetry 3d model of a pile of tiny plastic figurines. Because the figures are below the level of accuracy for photogrammetry, they appear to melt together. Animated in a repeating loop floating in space, a noise soundtrack is generated by the color values of the mass as it revolves.
TRASH Model
2023
Plastic model figures, photogrammetry model.
A jagged photogrammetry 3d model of a pile of tiny plastic figurines. Because the figures are below the level of accuracy for photogrammetry, they appear to melt together.
Plastic model figures, photogrammetry model.
A jagged photogrammetry 3d model of a pile of tiny plastic figurines. Because the figures are below the level of accuracy for photogrammetry, they appear to melt together.
AR TRASH
2023
Plastic model figures, photogrammetry model, Zappar AR.
A jagged photogrammetry 3d model of a pile of tiny plastic figurines. Because the figures are below the level of accuracy for photogrammetry, they appear to melt together. This iteration places this mass of plastic in an AR environment, allowing the user to create virtual litter.
Plastic model figures, photogrammetry model, Zappar AR.
A jagged photogrammetry 3d model of a pile of tiny plastic figurines. Because the figures are below the level of accuracy for photogrammetry, they appear to melt together. This iteration places this mass of plastic in an AR environment, allowing the user to create virtual litter.
AR_TRASH link
2023
Plastic model figures, photogrammetry model, Zappar AR.
A jagged photogrammetry 3d model of a pile of tiny plastic figurines. Because the figures are below the level of accuracy for photogrammetry, they appear to melt together. This iteration places this mass of plastic in an AR environment, allowing the user to create virtual litter.
Plastic model figures, photogrammetry model, Zappar AR.
A jagged photogrammetry 3d model of a pile of tiny plastic figurines. Because the figures are below the level of accuracy for photogrammetry, they appear to melt together. This iteration places this mass of plastic in an AR environment, allowing the user to create virtual litter.
Green Screen
NOTES: Sustained and intense flickering, sine tones; link is a 30fps alternate version for web viewing.
2022
3:36 duration
Adobe stock video, vvvv gamma, State machine.
Using free Adobe Stock greenscreen footage converted to a series of (thousands of) still images, RGB colors and sine tones arranged using a state machine design pattern at 60fps. The viewer must synthesize the sequential frames (which gain a double-exposure effect,) the meaning of what’s depicted and the colors and pitches of the tones. This aims to create an awareness of our digital over-saturation, its artificiality and our role in constituting it.
2022
3:36 duration
Adobe stock video, vvvv gamma, State machine.
Using free Adobe Stock greenscreen footage converted to a series of (thousands of) still images, RGB colors and sine tones arranged using a state machine design pattern at 60fps. The viewer must synthesize the sequential frames (which gain a double-exposure effect,) the meaning of what’s depicted and the colors and pitches of the tones. This aims to create an awareness of our digital over-saturation, its artificiality and our role in constituting it.
Green Screen
NOTES: Sustained and intense flickering, sine tones; link is a 30fps alternate version for web viewing.
2022
3:36 duration
Adobe stock video, vvvv gamma, State machine.
Using free Adobe Stock greenscreen footage converted to a series of (thousands of) still images, RGB colors and sine tones arranged using a state machine design pattern at 60fps. The viewer must synthesize the sequential frames (which gain a double-exposure effect,) the meaning of what’s depicted and the colors and pitches of the tones. This aims to create an awareness of our digital over-saturation, its artificiality and our role in constituting it.
2022
3:36 duration
Adobe stock video, vvvv gamma, State machine.
Using free Adobe Stock greenscreen footage converted to a series of (thousands of) still images, RGB colors and sine tones arranged using a state machine design pattern at 60fps. The viewer must synthesize the sequential frames (which gain a double-exposure effect,) the meaning of what’s depicted and the colors and pitches of the tones. This aims to create an awareness of our digital over-saturation, its artificiality and our role in constituting it.
UV Installation
2023
21:00 duration
11 generative/reactive scenes
Projector, hanging screen, tape, spotlight, speakers, vvvv gamma, Realsense camera, LOM Geofon.
60X36” screen; approx. 8’ x 8’ floor area.
Viewers’ movement on and across a plane on the floor controls the rendering of an abstract geometric short film on a skewed hanging screen. The film cycles through 11 modes. User input is more generative and subtle than directly interactive. The piece behaves autonomously when not user-activated.
21:00 duration
11 generative/reactive scenes
Projector, hanging screen, tape, spotlight, speakers, vvvv gamma, Realsense camera, LOM Geofon.
60X36” screen; approx. 8’ x 8’ floor area.
Viewers’ movement on and across a plane on the floor controls the rendering of an abstract geometric short film on a skewed hanging screen. The film cycles through 11 modes. User input is more generative and subtle than directly interactive. The piece behaves autonomously when not user-activated.
UV
2023
21:00 duration
11 generative/reactive scenes
Projector, hanging screen, tape, spotlight, speakers, vvvv gamma, Realsense camera, LOM Geofon.
60X36” screen; approx. 8’ x 8’ floor area.
Viewers’ movement on and across a plane on the floor controls the rendering of an abstract geometric short film on a skewed hanging screen. The film cycles through 11 modes. User input is more generative and subtle than directly interactive. The piece behaves autonomously when not user-activated.
21:00 duration
11 generative/reactive scenes
Projector, hanging screen, tape, spotlight, speakers, vvvv gamma, Realsense camera, LOM Geofon.
60X36” screen; approx. 8’ x 8’ floor area.
Viewers’ movement on and across a plane on the floor controls the rendering of an abstract geometric short film on a skewed hanging screen. The film cycles through 11 modes. User input is more generative and subtle than directly interactive. The piece behaves autonomously when not user-activated.
UV
2023
21:00 duration
11 generative/reactive scenes
Projector, hanging screen, tape, spotlight, speakers, vvvv gamma, Realsense camera, LOM Geofon.
60X36” screen; approx. 8’ x 8’ floor area.
Viewers’ movement on and across a plane on the floor controls the rendering of an abstract geometric short film on a skewed hanging screen. The film cycles through 11 modes. User input is more generative and subtle than directly interactive. The piece behaves autonomously when not user-activated.
21:00 duration
11 generative/reactive scenes
Projector, hanging screen, tape, spotlight, speakers, vvvv gamma, Realsense camera, LOM Geofon.
60X36” screen; approx. 8’ x 8’ floor area.
Viewers’ movement on and across a plane on the floor controls the rendering of an abstract geometric short film on a skewed hanging screen. The film cycles through 11 modes. User input is more generative and subtle than directly interactive. The piece behaves autonomously when not user-activated.
Touch Dress
2023
Silk, fleece insulation, conductive thread, ESP-32 microcontroller, speakers, vvvv gamma, INA sound samples.
When touched, the fur patches on this dress wirelessly trigger a unique sound. Explores the relationship between the spectator and the performer/artwork; touch, interactivity, play and empathy.
Silk, fleece insulation, conductive thread, ESP-32 microcontroller, speakers, vvvv gamma, INA sound samples.
When touched, the fur patches on this dress wirelessly trigger a unique sound. Explores the relationship between the spectator and the performer/artwork; touch, interactivity, play and empathy.
Touch Dress
2023
Silk, fleece insulation, conductive thread, ESP-32 microcontroller, speakers, vvvv gamma, INA sound samples.
When touched, the fur patches on this dress wirelessly trigger a unique sound. Explores the relationship between the spectator and the performer/artwork; touch, interactivity, play and empathy.
Silk, fleece insulation, conductive thread, ESP-32 microcontroller, speakers, vvvv gamma, INA sound samples.
When touched, the fur patches on this dress wirelessly trigger a unique sound. Explores the relationship between the spectator and the performer/artwork; touch, interactivity, play and empathy.
ARUco Dress
2023
Monk’s cloth, silk and cotton thread, webcam, screen, vvvv gamma, ArUCO library, sound files.
ArUCO computer vision patterns are hand-embroidered onto a monk’s cloth tunic, each comprised of ~2000 stitches with 12 hours of sewing. When in front of a camera, and viewed on a screen, the patterns are replaced by geometric forms and generate a sound signal, changing the garment’s meaning.
Monk’s cloth, silk and cotton thread, webcam, screen, vvvv gamma, ArUCO library, sound files.
ArUCO computer vision patterns are hand-embroidered onto a monk’s cloth tunic, each comprised of ~2000 stitches with 12 hours of sewing. When in front of a camera, and viewed on a screen, the patterns are replaced by geometric forms and generate a sound signal, changing the garment’s meaning.
ARUco Dress
2023
Monk’s cloth, silk and cotton thread, webcam, screen, vvvv gamma, ArUCO library, sound files.
ArUCO computer vision patterns are hand-embroidered onto a monk’s cloth tunic, each comprised of ~2000 stitches with 12 hours of sewing. When in front of a camera, and viewed on a screen, the patterns are replaced by geometric forms and generate a sound signal, changing the garment’s meaning.
Monk’s cloth, silk and cotton thread, webcam, screen, vvvv gamma, ArUCO library, sound files.
ArUCO computer vision patterns are hand-embroidered onto a monk’s cloth tunic, each comprised of ~2000 stitches with 12 hours of sewing. When in front of a camera, and viewed on a screen, the patterns are replaced by geometric forms and generate a sound signal, changing the garment’s meaning.
ARUco Dress Detail
2023
Monk’s cloth, silk and cotton thread, webcam, screen, vvvv gamma, ArUCO library, sound files.
ArUCO computer vision patterns are hand-embroidered onto a monk’s cloth tunic, each comprised of ~2000 stitches with 12 hours of sewing. When in front of a camera, and viewed on a screen, the patterns are replaced by geometric forms and generate a sound signal, changing the garment’s meaning.
Monk’s cloth, silk and cotton thread, webcam, screen, vvvv gamma, ArUCO library, sound files.
ArUCO computer vision patterns are hand-embroidered onto a monk’s cloth tunic, each comprised of ~2000 stitches with 12 hours of sewing. When in front of a camera, and viewed on a screen, the patterns are replaced by geometric forms and generate a sound signal, changing the garment’s meaning.
ARUco Dress
2023
Monk’s cloth, silk and cotton thread, webcam, screen, vvvv gamma, ArUCO library, sound files.
ArUCO computer vision patterns are hand-embroidered onto a monk’s cloth tunic, each comprised of ~2000 stitches with 12 hours of sewing. When in front of a camera, and viewed on a screen, the patterns are replaced by geometric forms and generate a sound signal, changing the garment’s meaning.
Monk’s cloth, silk and cotton thread, webcam, screen, vvvv gamma, ArUCO library, sound files.
ArUCO computer vision patterns are hand-embroidered onto a monk’s cloth tunic, each comprised of ~2000 stitches with 12 hours of sewing. When in front of a camera, and viewed on a screen, the patterns are replaced by geometric forms and generate a sound signal, changing the garment’s meaning.
Signal Field
2022
Projector, screen, kinect sensor, speakers, vvvv gamma.
Using a kinect sensor, the position of the viewer controls a 3d “field” generating a dynamic 3d mesh and modulating sine (wave) tones. Positions also trigger auditory “memories” mapping physical space into a virtual space which is in a constant state of emergence and disappearance. This piece was a precursor to “UV” the following year.
Projector, screen, kinect sensor, speakers, vvvv gamma.
Using a kinect sensor, the position of the viewer controls a 3d “field” generating a dynamic 3d mesh and modulating sine (wave) tones. Positions also trigger auditory “memories” mapping physical space into a virtual space which is in a constant state of emergence and disappearance. This piece was a precursor to “UV” the following year.
Signal Field
2022
Projector, screen, kinect sensor, speakers, vvvv gamma.
Using a kinect sensor, the position of the viewer controls a 3d “field” generating a dynamic 3d mesh and modulating sine (wave) tones. Positions also trigger auditory “memories” mapping physical space into a virtual space which is in a constant state of emergence and disappearance. This piece was a precursor to “UV” the following year.
Projector, screen, kinect sensor, speakers, vvvv gamma.
Using a kinect sensor, the position of the viewer controls a 3d “field” generating a dynamic 3d mesh and modulating sine (wave) tones. Positions also trigger auditory “memories” mapping physical space into a virtual space which is in a constant state of emergence and disappearance. This piece was a precursor to “UV” the following year.
Primitives
2021
6000X4000
Digital Photograph
"Geometric primitives" are the simplest shapes used by software in constructive solid geometry processes. They are not typically used or displayed on their own but combined and modified with boolean operations to make complex forms. This photographic study considers them on their own. Children's toy blocks are painted white, placed in a white cube environment, lit and photographed. It is meant as a portrait of artificiality, and questions the meanings attached to display, neutrality, minimalism and Western ideas about art, culture and geometry.
Shortlist, Communication Arts 2021
6000X4000
Digital Photograph
"Geometric primitives" are the simplest shapes used by software in constructive solid geometry processes. They are not typically used or displayed on their own but combined and modified with boolean operations to make complex forms. This photographic study considers them on their own. Children's toy blocks are painted white, placed in a white cube environment, lit and photographed. It is meant as a portrait of artificiality, and questions the meanings attached to display, neutrality, minimalism and Western ideas about art, culture and geometry.
Shortlist, Communication Arts 2021
Primitives
2021
6000X4000
Digital Photograph
"Geometric primitives" are the simplest shapes used by software in constructive solid geometry processes. They are not typically used or displayed on their own but combined and modified with boolean operations to make complex forms. This photographic study considers them on their own. Children's toy blocks are painted white, placed in a white cube environment, lit and photographed. It is meant as a portrait of artificiality, and questions the meanings attached to display, neutrality, minimalism and Western ideas about art, culture and geometry.
Shortlist, Communication Arts 2021
6000X4000
Digital Photograph
"Geometric primitives" are the simplest shapes used by software in constructive solid geometry processes. They are not typically used or displayed on their own but combined and modified with boolean operations to make complex forms. This photographic study considers them on their own. Children's toy blocks are painted white, placed in a white cube environment, lit and photographed. It is meant as a portrait of artificiality, and questions the meanings attached to display, neutrality, minimalism and Western ideas about art, culture and geometry.
Shortlist, Communication Arts 2021
Primitives
2021
6000X4000
Digital Photograph
"Geometric primitives" are the simplest shapes used by software in constructive solid geometry processes. They are not typically used or displayed on their own but combined and modified with boolean operations to make complex forms. This photographic study considers them on their own. Children's toy blocks are painted white, placed in a white cube environment, lit and photographed. It is meant as a portrait of artificiality, and questions the meanings attached to display, neutrality, minimalism and Western ideas about art, culture and geometry.
Shortlist, Communication Arts 2021
6000X4000
Digital Photograph
"Geometric primitives" are the simplest shapes used by software in constructive solid geometry processes. They are not typically used or displayed on their own but combined and modified with boolean operations to make complex forms. This photographic study considers them on their own. Children's toy blocks are painted white, placed in a white cube environment, lit and photographed. It is meant as a portrait of artificiality, and questions the meanings attached to display, neutrality, minimalism and Western ideas about art, culture and geometry.
Shortlist, Communication Arts 2021
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